![]() Okay, once that's finished installing, you go ahead. Uh, you do that by going Teoh there is post processing and make sure that you have the latest incident Stall. We're gonna want them for things like bloom, which is that nice glow that you get from bright objects. These air built in unity, pressed post processing effects. You can do that by going to the package manager of your window. Okay, Once that's installed, we're gonna want to install some post processing it picks. We'll wait for that to import into the project. ![]() And once that's complete, this one was gonna he pulled up in your going to go ahead and make sure that everything is checked. Do its thing for a while, and you're gonna need to import it into your project. So once you have this downloaded, it's going toe. I would go ahead and update mine and download it. Editor, um, says it's my favorite one out there, Uh, right now and you're gonna have toe purchase this one totally worth it. Um, Cedar editor and C already have it in my then amplify satar. ![]() Um, and this has everything s so go ahead and search for amplify. Holy featured complete shaded her editor out there right now. And I really, like amplify its ah save editor, which is, uh, I would say the most. ![]() You're going to do that by going to the acid store. You can use the earlier version or any version after this, but the first thing we're gonna do is going Teoh install Amplify Shater, Editor. Project Setup: Okay, let's start by setting our project up. Satar, using PVR lighting model, dissolve effects a tune shader with custom lighting, how to accumulate snow on an object and grass that can react to player movement. My name is Eric, and in this series we're going to be learning how to create shooters with Amplify Center Editor and Unity Amplify as a visual node based editor that easy lets anyone get started with shader scripting, and the Siri's will be covering how to create a standard surface.
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